At a time when the government is considering ditching mandatory creative, artistic and technical subjects in school, my thoughts turn to the wider health of the creative industry in this country.Read more
20 May 2016
18 Mar 2016
Creating good digital experiences – whether they’re websites, apps, wearables, smart TVs, games consoles, or any other digital platforms – is a complex, often disorderly business.
Recently I have started thinking about the process of making these products, and how all the people and their different skills need to come together to deliver the final result.Read more
28 Jan 2016
Earlier this month I spoke to the front-end and iOS students at The Iron Yard to introduce them to the world of UX (user experience), and during the talk I gave them some tips and pointers to consider when creating and developing their own digital experiences. Here is a rundown of the advice I gave, loosely grouped into six themes.Read more
6 Jan 2015
The new year usually brings with it new resolutions. Whether it’s getting fit (yep, need to do that), keeping a tidier desk (check), or generally trying to be a better person (yes again), there’s always something to aim for.
Now that last point is interesting, and it got me thinking: should brands – particularly ones with a strong online presence – try to behave better too? Should we hold them to the same moral standards we do people?Read more
2 Dec 2014
Creating an online experience that is meaningful, easy-to-use and gets results can be tricky to achieve. Someone, somewhere needs to do the complex stuff to make something simple.
Add in the creative spark, visual identity and brand messaging, and it’s a mix that could get overcomplicated pretty quickly.Read more
21 Feb 2013
Here at BEAR, one topic of debate has been doing the rounds recently: the issue of skeuomorphism, the use of real-world metaphors in on-screen design.
You’ve probably noticed the proliferation of this type of design during the last decade or so. First the ‘flat’ design style of the early internet gave way to sheens and glass effects, and now it’s hurtling towards all out computer-generated replications of real-world physical objects.Read more